Beschreibung Retrogame Archeology: Exploring Old Computer Games. Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities.
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Retrogame Archeology: Exploring Old Computer Games â Free ~ Retrogame Archeology: Exploring Old Computer Games Download. Authors: Aycock, John The only book of its kind broadly examining retrogame implementation and its modern applications Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres Useful reading for practicing computer scientists and engineers to understand in a compelling .
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Retrogame Archeology Exploring Old Computer Games / Free ~ Ebooks list page : 41624; 2017-10-05 [PDF] Retrogame Archeology: Exploring Old Computer Games - Removed; 2011-07-08 Learning Science Through Computer Games and Simulations; 2020-09-13 Sid Meier's Memoir!: A Life in Computer Games; 2020-06-25 Invent Your Own Computer Games with Python (Al Sweigart, 15); 2020-06-24 Invent Your Own Computer Games with Python (Al Sweigart, 2015)
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Retrogame Archeology: Exploring Old Computer Games: Aycock ~ However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection.
Retrogame Archeology (eBook, PDF) von John Aycock ~ Drawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments.
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Retrogame Archeology / SpringerLink ~ Retrogame Archeology Exploring Old Computer Games. Authors (view affiliations) John Aycock; Book. 4 Citations; 47 Mentions; 6.2k Downloads; Log in to check access. Buy eBook. USD 84.99 Instant download; Readable on all devices; Own it forever; Local sales tax included if applicable ; Buy Physical Book Learn about institutional subscriptions. Chapters Table of contents (9 chapters) About About .
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Retrogame Archeology: Exploring Old Computer Games â Books ~ Retrogame Archeology: Exploring Old Computer Games. Springer / Software Engineering / June 10, 2016 / ISBN-10: 3319300024 / 222 pages / pdf / 8.21 mb. Authors: Aycock, John. The only book of its kind broadly examining retrogame implementation and its modern applications . Real examples widely drawn from over 100 games spanning twenty years and a variety of computing platforms and game genres .
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